Can You Fit A Game Into An 88X31 Button

13 April 2025

Yes. I mean, obviously. If people are porting Doom onto calculators etc. there’s no reason you can’t make a game a button. Yet one quick web search later and I can’t find anyone that’s tried.

Wanting to give it a go, my first thought was to try and squeeze a small already existing game into the resolution. Maybe a minigame that would be easily playable with a single button press, even better if it was something originally on an NES or Gameboy game as they already had to design around smaller resolutions.

Play in fullscreen here.

It’s tight, but there you go. Quick Draw from Kirby’s Adventure, playable at 31p. Mouse click to shoot, or alternatively once it’s in focus you can use the Z key as the action button.

If you want to embed the button yourself, you’ll need this snippet of code.

My takeaways:

The ful background used for the Quick Draw Minigame in Kirby's Adventure on the NES. The small section used for the button is highlighted in black.
The section used for the button is highlighted in black.
A small 88x31 button with Rupert Grint's face on it.

To round this post out, I did find the 88x31 dungeon, which is more a game-like experience surrounding buttons. It’s a fun site to surf around.

I think I'll have another go at making a 31p game in the future. It’s fun to play around these limitations, and having an interactive button is neat conceptually!


The word Button appears thirteen times on this page!